Gaming footage/videos, some games are so fast they are noticeably better to play at (and watch at) 60fps over 30fps.
Especially retro console games, where sprites might flicker at 60Hz (either to create an illusion of translucency or because of hardware limits on simultaneous sprites displayed); viewing footage at 30fps can end up catching all the "off" frames and make screen elements disappear completely.
I don't watch too many of those, and those few that I do are more 4X (Civ, Stellaris, etc), so that maybe that's why I don't notice it as an advantage for most of the content I see.
Playing at low framrates is a lot worse than just watching though.
I think many people would consider 60fps to be a minimum and 30fps to be almost disorienting, even for casual games.
Gamers often go for 120-240Hz monitors even.