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nexthashtoday at 2:32 AM0 repliesview on HN

Played a few games against the bot on the small board, enjoyed it. Game mechanics are trippy but easy to get used to, and are very natural for for a computerized Go variant. "Vertex length" is a new factor to consider when making every move. "Group view" is interesting, in Go you have to mentally keep track of your "chains" but having them laid out and numbered feels like cheating. A lot of tactics like two point or three point jumps didn't work for me, while wall jumps did.

Two suggestions:

- Rename the game to just "Voronoi". There is enough in here that it feels like more than just an incremental update to Go!

- Highlight the latest piece that moved like on OGS, otherwise it is easy to lose track.