Rewriting it in Rust isn't automatically faster and more importantly Eve's gameplay is constantly being iterated on and Rust has proven to be bad for that.
Moreover, most of Eve's bottleneck isn't single server speed, it's mostly network IO and database queries and latency. The big TiDi skirnishes in particular are slow due to this.
Rewriting it in Rust isn't automatically faster and more importantly Eve's gameplay is constantly being iterated on and Rust has proven to be bad for that.
Moreover, most of Eve's bottleneck isn't single server speed, it's mostly network IO and database queries and latency. The big TiDi skirnishes in particular are slow due to this.