> With Rust, when I need such control (which is always, otherwise I would use a higher-level language), I need to give up safety, anyway, at which point I have no safety and the complexity of a language that offers safety.
This is a very, very, very common claim. And unfortunately I have no other way to describe it other than a strawman.
In 95% (at least) of the application that need systems programming (not to talk about all applications that don't necessarily need it but will benefit from the performance and it wasn't an option because C++ wasn't an option), you have at most 20% (wildly overestimating) of code that needs to be unsafe. The rest could be completely safe. And amongst code that must be unsafe, you can very commonly encapsulate it in some safe pattern. Many times even extract it to a reusable crate.
That is the point of Rust. Not avoiding unsafety, but limiting and encapsulating it. And evidence proves that to work (for example https://blog.google/security/rust-in-android-move-fast-fix-t...).
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