Heh, you can kinda think of MTE as ASan except instead of a small range of a guaranteed redzone around heap pointers, it's a massive `2^56 * (random number, ≥0, on average 15)`-byte "redzone" (and some padding up to a multiple of 16 bytes which can predictably hide a bug, though at least such a bug won't corrupt unrelated heap). Stack handling is a significant difference though.