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PiXeL161616yesterday at 8:00 PM1 replyview on HN

Never found a way to do this per-pixel in a shader, Bridson's needs the active list. Ended up hashing cells and jittering inside them instead.


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setryesterday at 8:24 PM

TFA links to PixelPie as a GPU implementation https://www.cs.umd.edu/gvil/projects/pixelpie.shtml