To make the most facile counterpoint - the reason the Skyrim blacksmith doesn't care if the main character slays dragons is because they weren't programmed to. There aren't consequences either way.
To the extent that this post is meant to be inspiring, it only works if you're an NPC in a static world that has no real consequences - where you actually can live your life in a static loop because nothing will change.
When the metaphorical dragon comes to burn down your village, are you going to shrug and go back to looping your hammer_nail_03 animation?
> To make the most facile counterpoint - the reason the Skyrim blacksmith doesn't care if the main character slays dragons is because they weren't programmed to. There aren't consequences either way.
In the actual game, NPCs do care, in fact they often won't shut up about it. They just don't let it affect their lives, which is the point the OP is making.
> When the metaphorical dragon comes to burn down your village, are you going to shrug and go back to looping your hammer_nail_03 animation?
When such a disaster strikes a village those are often scripted events that do change the loops of the NPCs previously inhabiting the village. They are programmed to adapt to a new cycle of rebuilding the village or even assisting the main character in dealing with the threat.
It's funny that the assumption is the NPCs don't care about anything that happens in the world when there are games with NPCs engaging in entire rebellions against their oppressors. It's just that NPCs don't care beyond their immediate objectives being fulfilled. Once the rebellion succeeds and the tyrant is overthrown most of them just settle back into their usual loop.
In Hades, yes. Vanishingly few of us actually control our fates or societies even to a small extent. The modern tendency to think like we do is a form of mania. By indulging it, we damage the only control we really have, our relative health and peace of mind.
I think the OP means they're NPC in your game or everyone elses game. They don't care to participate in your meaningless rat race.
They're playing their own game, whatever has meaning to them.
The example is particularly bad because in Skyrim the blacksmith actually does react when a dragon arrives (in one of the villages where the blacksmith is on an exterior cell) and can actually be hurt by the dragon.
We're building AI so that it can take care of the dragon, as well as run the economy and do everything else for us. I think soon the only viable option will be to live the NPC life.
New Quest Added: slay dragon
That and the author hasn’t played Dwarf Fortress
I think when people use NPC as an insult (it is a dumb insult in my opinion), they are looking at it from the point of view of a player, someone outside the game who understands that the NPC is scripted (this is a silly and egotistical way of looking at the world). This post is looking from it from the point of view of the NPC instead, as if that was a living entity one could be.