These things always look impressive but I fail to see how they are usable beyond demos or simple games. In my experience the topology is often a mess and texturing is difficult as well
i discovered doing this in claude design and i can tell you... it's useful in a professional domain. Although I am not going to share what I'm using it for, to keep an edge in my domain ;)
Well, nothing now starts in a completed state. See pre-production footage for movies and video games, for how scenes progress.
Uncharted 4: https://youtu.be/NedDxIGQVs0&t=147
Coco: https://youtu.be/nl_JkjgHfFU&t=10
Up: https://www.youtube.com/watch?v=JHfLGgOs6gY
And, eventually you can just run it through Nvidia DLSS 7 for better hair physics and textures. ;)