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japhibyesterday at 9:12 PM1 replyview on HN

After developing & releasing 2 commercial games, and playing around with different game engines/frameworks over the years, I’m convinced PICO-8 is absolutely the best platform for a hobbyist game dev.

Its constraints steer you clear automatically of the biggest unsung villain of hobby game development: scope creep. (Wanting to make your game multiplayer is a variant of that.)

Its inability to import external assets forces you to engage with things outside your main strength, like making art/music/sfx, and the fact that everything is so lo-fi means unskilled art/music/sfx still looks & sounds decent.

Anyways, I highly recommend pico-8 to anyone looking to get into gamedev, or anyone frustrated with the big engines (Unity/Unreal/Godot etc)


Replies

mrecyesterday at 10:01 PM

Honest question - does anyone aside from the devs actually play PICO-8 games?

I can absolutely see the appeal of simple/constrained platforms from the dev side; I look back fondly on my Amiga days, optimising the living daylights out of an asm routine or endlessly fiddling with programmer art. But I don't know whether there's any appetite now to play the things, and without that there's no real feedback loop.