> worked on it for months, and have a 50+ page Google doc of notes.
That sounds more like a part time job than a game. I'm curious if you play it for the mental challenge? I feel challenged enough at $dayjob that all I want from games is mindless relaxation.
To be sure, it was a couple few hours here and there, not at the scale of a job.
Blue Prince is an example of what fills are calling 'notebook games' -- instead of giving you lots of qol stuff, you just use a notebook to keep notes. The act of writing and arranging your notes is actually quite immersive. It's also fun!
Blue Prince has layers of puzzles and story... It's pretty reasonable to play to the credits, and not get into the depths of the post credits game; it's a very reasonable cutoff point for non-sickos.
That's the beauty of Blue Prince. The core game doesn't require all of that. You can get to a satisfying ending with moderate puzzle solving. But after finishing the game, there are still hundreds of hours worth of optional puzzles left.