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meeritatoday at 7:06 AM1 replyview on HN

I saw examples on X of people building amazing things with Three.js and models, and I figured out how to build them myself. But the results are mostly low-poly materials and crappy animations (pretty sure because I am not the best at these things). I thought it was my prompt (it was detailed), but it seems to be mostly a limitation of the models.

From all the examples I've seen, Astra does it really well, and I suspect it's because they wanted to attract game designers, so they trained the model more on 3D, animation libraries, etc.


Replies

sampullmantoday at 7:23 AM

Sol and Opus are pretty good with the right prompting and feedback framework.

Or, my standards are lower. It's sometimes hard to tell in these discussions whether people are talking about getting production quality results, or stuff that's good enough for a one off blog post.