Anyone with familiarity know when an engine like Bevy will have (or already has) plugins for simulated movement animation?
In my most recent experimental game I’d like to be able to just assign BiPed / QuadPed to the asset mesh + rig and let the engine handle the rest. Ideally, allowing me to build custom animations for attacks (or even custom movement animation like a limp) and have those blend into each other and also blend into / outof the default movement animations.
Inspired by https://youtu.be/FM8yNkWad1w?is=XV3FmLG4IPvTWknh