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monneyboitoday at 7:38 AM1 replyview on HN

While initially a perpetual right to copying for some publishers, copyright was made into what it is today to "promote creation". Funnily enough it's used in the exactly opposite way. Culture is basically frozen, same movie and same music released every week.

The fields where creativity flows the most seem to me the ones furthest away from copyright. FOSS and memes come to mind.

What matters is who made something, regardless of who copied it. I think that in a ocean of AI generated content, this will become more and more important. Platforms like patreon and kofi show that people care about creators and are willing to support without 'buying a copy'


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PaulKeebletoday at 7:48 AM

Games are another big area where distance to copyright seems to be where the innovation is occurring. So many of the big genres of games and ultimately the "game" that started the genre begun as a mod of another game. Counterstrike from half life, the myriad of factory games from modded minecraft, Arma and DayZ spawned the survival genre and further Arma mods formed the idea of PubG as well. In sim racing mods to Assetto Corsa have influenced the successor title of Competizone which chose GT3 cars since they were the most popular online. Then the modders on AC made long journey driving modifications and this has now influenced the upcoming Evo. There are probably many more examples from Skyrim or other FPS games of ideas born first by modders.

A lot of these mods break copyright of original material but with it they create an entire genre of games far outweighing the value of the initial piece of copyright.