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1domyesterday at 3:09 PM3 repliesview on HN

I think the issues you're describing are all modern internet software issues. I'd guess you're possibly a bit younger than me, or maybe forgotten how software worked before about 2010.

- All compiled software is static. New versions are released. I'm happy to pay for new versions/features if I want/need them. But if the version I have is working offline, it doesn't need security updates, and if it does what I need, it doesn't need new features. Same applies if I'm building software for others, if the library does what I need for my software for my customers and I need nothing more off the dev, why should I keep paying the dev?

- I'm struggling not be sarcastic here, sorry, but this might shock you to hear: most humans find the idea of being able to try whatever they want and get paid for it appealing. That's not really how money or life works though.

- I don't know how to respond to this point, it's a bit of a strawman. Yes, if the only other option is to pay $50k up front for a local model, then your point is valid.

As a kid, I spent literally hundreds of £ on the first Sims, and Sims expansion packs at £20 /pop. EA got loads of money off me, I got loads of new features I wanted. I moaned at the time, but on reflection, everyone was a winner. Sims is still going now (possibly as a subscription!)

Again, apologies for a bit of sass here (that's a me problem), but the number of people who seem to sincerely believe the points you've put forward is why I'm personally sad at the state of modern software economics.


Replies

pavlovyesterday at 7:00 PM

Are you forgetting that the upfront price for software used to be a lot higher than it is today?

You’re talking about times before 2010 and an EA game, but that’s not the right comparison. These Desert Ant AI models are an SDK, a professional middleware library. Licensing that kind of software in the pre-2010 days used to cost tens of thousands of dollars.

In other words, the proper comparison here is the various libraries that EA licensed to make the game, not the game itself.

chadashyesterday at 3:24 PM

I'm old enough to remember buying software in cardboard boxes at Bestbuy.

> I don't know how to respond to this point, it's a bit of a strawman.

Why is it a strawman? I can sell you software for $100 once or I can sell it to you for $10/month. I don't think anyone is suggesting that I'm gonna sell it for $10 once though.

In particular, Desert Ant is saying their software is free for 100k active devices per SDK. That's likely a lot more users than most peoples' side projects. Given that, I'm guessing that $50k (even annually) is not a crazy number (yes, obviously $50k is not what a consumer would ever pay).

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wredcollyesterday at 5:14 PM

> - All compiled software is static. New versions are released. I'm happy to pay for new versions/features if I want/need them. But if the version I have is working offline, it doesn't need security updates, and if it does what I need, it doesn't need new features. Same applies if I'm building software for others, if the library does what I need for my software for my customers and I need nothing more off the dev, why should I keep paying the dev?

Who is allowed to make copies of the library?