The best things about the game (and it is a good game at this point, they continued to add to it at a steady pace since launch) are the human written stories.
But, once you've exhausted those human stories, it's like wandering around a few billion abandoned malls. Interesting the first few times, but grows boring pretty fast. But also, the worst thing about the human-written stories is that they're often transparently designed around getting you to visit more abandoned malls. The procgen infinity of space is almost a negative, even though it's the game's whole schtick.
I guess now that I think of it like that, it's really impressive they made a fun game despite having to make it fit a boring repetitive universe.
> But, once you've exhausted those human stories, it's like wandering around a few billion abandoned malls. Interesting the first few times, but grows boring pretty fast.
Ironically, that’s how I always imagined actual space exploration to turn out once the initial wonders are exhausted.
Space is huge, yes, and everything is kinda unique, but also not in a meaningful sense. Most of the continued amazement we associate with the idea of space exploration comes from human-written stories that fill space with a human variety that just isn’t there.
The thing is they could probably have easily had the pvp and economy and soverignty of eve, and that would have been amazing