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bakiesyesterday at 10:19 PM1 replyview on HN

it's a neat tidbit, but not important in the slightest imo. Probably helps with smoothly transitioning between modes, but that's not been a particular pain from my foldable use.


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lmzyesterday at 10:38 PM

Android devs have always had to handle different screen sizes. Not the case for iPhone devs e.g. I have a game "Ridiculous Fishing" (from 2013) which is a mess layout-wise on my iPhone because it seemingly hardcoded some pixel values and used percentages for the others. They have a fixed version for Apple Arcade.

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