It absolutely failed to justify its price point IMHO. If it were affordable people would be finding uses for it, but when it is that expensive you basically need a business justification for buying one. That means you won't have a hobbyist community finding new and interesting things to do with it.
This leaves Apple and maybe a handful of subsidized third parties as the only people making applications for it, which is pretty much a guarantee that it will remain a tiny niche industry.
The Apple Vision Pro is basically a developer kit.
Agree, it’s basically the Apple Lisa all over again. Innovative, but not mass market.
But I think Apple learned some things from the Lisa, even though it barely sold.
This, 100%. The only other headset I was aware of even remotely in AVP's price zip code was the Valve Index, priced at $999 and the AVP was three times that.
And even then I proooobably would've been able to justify it? But no external connectivity at all just sank it for me. Like if it had a DP port on it so I could hook it up to a gaming PC, I would've probably at least picked one up second-hand, possibly even new when my bonus hit but 3 large for... what? Email in my house? Movies shown in a way that makes it damn hard to eat popcorn?
As someone else said, it’s a developer kit. It was supply constrained and priced accordingly. IMO it was a mistake to not just call it a developer’s kit, abd promoting it as a consumer product was just weird.
But I guess the downside of the DK approach is it means telling developers when the “real” device will ship, which I’m not sure anyone knows.