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tomjakubowskitoday at 2:51 AM5 repliesview on HN

MIT Game Lab made a take on this back in 2012.

https://gamelab.mit.edu/games/a-slower-speed-of-light/


Replies

dangtoday at 5:03 AM

Discussed a few times:

A Slower Speed of Light (2012) - https://news.ycombinator.com/item?id=40332586 - May 2024 (59 comments)

What if we could reduce the speed of light - https://news.ycombinator.com/item?id=26309517 - March 2021 (1 comment)

A Slower Speed of Light (2012) - https://news.ycombinator.com/item?id=17169262 - May 2018 (15 comments)

A Slower Speed of Light - https://news.ycombinator.com/item?id=4731749 - Nov 2012 (105 comments)

"A Slower Speed of Light" Game Trailer - MIT Game Lab - https://news.ycombinator.com/item?id=4714779 - Oct 2012 (1 comment)

hn993302today at 4:14 AM

I ran into this a while back when I was trying to design an RTS with information delay.

chamomealtoday at 3:18 AM

Loved that game!! Blew my mind in my 1st year physics classes

TZubiritoday at 4:22 AM

It seems like it's open source, and that it splits the game from the actual engine, so if someone wants to vibecode something of their own, they can take this as a base rather than vibing the physics from scratch, with the risks of messing the core mechanic from scratch.

I feel like a rule of vibecoding would be that you shouldn't do it for the core of a product, the quality is just not there yet. Even if it is, your core contribution should be what LLMs would train on, rather than being their output.

Tostinotoday at 3:33 AM

Played around with this one before. Very interesting. Thanks for linking it.