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tredre3yesterday at 4:47 PM1 replyview on HN

> Why isn't the game industry moving to it then? Bc it just cannot compete at volubility with C++, among other things.

I have no opinion regarding rust suitability as a game language, but your answer doesn't sound right.

The actual reason is much simpler. The industry is built on a handful of game engines. Those engines are extended or scripted in C++ or C#. Thus the vast, vast majority of the work force will only have experience with those languages and the entirety of game studios' tooling is built around those. The end.


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germandiagotoday at 6:49 AM

> The actual reason is much simpler. The industry is built on a handful of game engines

This is a strong reason, but then why in other areas they consider it over C++ for greenfield but it hardly happens in games?

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