One of the known bugs in skyrim that will likely never be patched is that you realistically can't fill a room with cheese wheels, cabbage, bottles of wine or any other static objects (in a cell that persists items, like in an owned house). It's already hard enough to put an object on a table or shelf and expect to not find it on the floor if you leave and come back.
Add enough objects to keep track of and it'll crash the game immediately on loading the cell. Some of the examples of cluttered objects in the video are already pushing the limits of what will crash the game engine.
You've reminded me of a story from the Witcher 3 devs where during an earlier build items would randomly disappear. Horses, weapons, tankards, even NPCs... you name it, on certain conditions they would vanish before the player's eyes. Turns out they weren't just disappearing, they were "teleporting" by effectively respawning at a single point in the dead centre of the map. When they investigated the location there was an innocuous looking dwelling that was packed to the rafters with all the vanished assets. Spending too long in the place would crash the game, presumably because the collection detection on that number of cheeses, sheep, and grunting Nilfgaardian soldiers was just too much.