What are you working on? What have you been curious about lately?
Cranpose - Rust GUI with jetpack Compose API https://github.com/samoylenkodmitry/Cranpose
My grandfather and uncles have left me a vast pile of Urdu magazines and books, many of which are withering away due to old age. I’m working on digitizing them so I can enjoy them on modern devices. Very much in initial stages.
it's a weight-training app that helps you train along your "pareto frontier" of weight vs reps. The idea is to train at lower weight-higher rep, medium weight medium reps, and higher weight, lower reps for every movement. I tried to develop my own weight training program following bits and pieces of advice from bodybuilding forums and ended up injuring several tendons in my first year. So I did a bunch of research on tendon strengthening as well as what's most effective for hypertrophy (reps near failure) strength (reps near maximal load) and injury-prevention/frequency (not bringing yourself to failure too often) and designed an app to automatically prescribe and advance weights and reps based on your learned strength curve (Brzycki-like, with an added shape parameter)
The app is designed to make use of the free Cloudflare tier, so I can support thousands of athletes for just the cost of the domain name. I'm primarily interested in understanding the "Fatigue curve" - right now I have some basic per-set fatigue modeling (basically a log-linear strength dropoff) but I think it could be much better characterized with more data. I could go on and on about the modeling but my intention is to keep it free (maybe add some non-intrusive ads on content pages if it ever starts costing me a few pennies a month) but my primary interest is to be able to do statistical analysis on the data.
My funny essays newsletter on substack. Link to latest post: https://yelluwcomedy.substack.com/p/the-fascinating-world-of...
Please let me know if you enjoy!
I made a database[1] a few months ago and now I'm beginning work on a Github replacement (for me). Here's what I'm thinking for the UI[2]. I'm not trying to have feature-parity out the gate, I just want something that doesn't give me the ick. I self-host public repos with cgit but that's too basic and there's no built-in support for private repos.
The existing Github alternatives...look like someone drawing Github from memory.
[1]: https://disc.sh / https://disc.md
[2]: https://social.coop/@netopwibby/117227113793136781I got so fed up with my support system, and after years of using tools like Intercom, I built my own platform with everything I've ever wanted in a support desk. The biggest upgrade for me was the MCP connection. I can pull down a ticket with a bug and solve it with Claude (or Codex) and get the agent to fix and then draft a reply in my own voice. It also allows customers to connect their agent to my support desk and ask questions. This would be agent to agent with a human in the loop. But the normal day to day stuff is mainly live support or AI enabled support.
I've been working on a voxel game engine called Bonsai for ~10 years.
Probably the most interesting thing about it at the moment is the editor. The world, and most things in it, are represented as collections of SDFs. More accurately, they're density fields, but, potato-tomato.
Bonsai has undergone a large rewrite over the last couple years that's nearing completion. A world edit is defined as a bunch of SDF parameters which get projected/rasterized into the voxel grid by a shader on the GPU. One neat thing about SDFs is they've been thoroughly researched and documented by a guy named Inigo Quilez, and they have a lot of nice mathematical properties. For example, you can do a smooth union of arbitrary SDFs to get nice rounded contours where shapes join.
I've written every system from scratch, all the way from the memory allocators and font rasterizer to the collision detector and simulation loop. I even wrote a metaprogramming language as a replacement for C++ templates, which is a whole other story. IIRC the only external dependency is the C runtime library for starting the process and my very occasional use of variadic functions arguments.
For a long time, an explicit non-goal of the project was to ship a game. It sounded insane to me to write an entire 3D engine and then ship a game. As it turns out, I've gotten it to the point where I can actually make a game. I've got a start on the game systems in a closed-source repo, and hope to have a steam page for it by the end of the year.
I'll do some shameless self-promotion and leave some links here for anyone interested in looking at the engine, language code, or some pretty pictures.
I run a small experiment on this: 29 paper-trading accounts on real US stock prices, $100k each, since July 27. Four AI models (ChatGPT, Claude, Grok, Gemini) each write a trading rulebook and rewrite it every day from their own results. One account is a fixed rulebook that no AI ever touches, as a control.
Result so far (paper, 34 trading days): the no-AI control is +13.0%, the S&P 500 is +3.4%, and 25 of the 28 AI accounts are below the control. The best single account is a Grok-written "patience" book at +40%, which I treat as one lucky account in a choppy market, not a finding. At the trade level the AIs and the control look the same: 3,212 closed positions, median +0.06%, median hold about 2 hours. They trade a lot and mostly go nowhere.
Everything is public, including the losses and the retired strategies: https://aitradingcompetition.com/which-ai-is-winning.html and the full trade file as CSV at https://github.com/ckamelhar-collab/ai-trading-arena-data. Paper money only, not advice, nothing for sale on those pages.
I'm buildingan open-source way to fill U.S. immigration forms without fighting clunky PDFs
Github: https://github.com/athos2113/fillvisa-os
Demo: https://fillvisa.com/demo/
US Immigration still relies on outdated XFA PDFs - you can't fill them on your browser. Most immigrants end up printing the form and fill it manually.
So, I converted the PDF forms into smart web forms. They are replica of the official USCIS forms and follow conditonal logic. In the output, you get the official USCIS pdf form filled.
I'm hosting an book club themed event calendar for New Yorkers!
We also have an official meeting once a month to do book club matchmaking in person.
A programming language which lets you code multiplayer games like singleplayer games. Every program written in Easel is guaranteed deterministic and snapshottable, which is how it can automatically make your game multiplayer automatically using rollback netcode.
My hope is that teenagers who makes games in Scratch might like to make games in Easel because it means they can make games they can play with their friends, without having to deploy a server or learn anything about networking on synchronization. People can literally make a multiplayer game on their first day of coding.
Currently been working on adding tilemaps.
I have ALOT of free time since quitting my job.
0) money-money-money: A sub 15Kb server-less opinionated household budgeting tool [0]. Why? Its made to be extremely compressible, so you can edit your household budget and share back and forth with your partner via short-links or QR codes. The idea is you edit your budget, send the link to other party, they can view or edit and send back to you without a server in the loop. [0]
1) slices: An alternative AI-first ADHD-friendly architecture experiment where everything you code is a "slice" with a shared event pool. A slice is a fully self contained "feature". Slices can only communicate with other slices through a shared event pool. Inspired by small-talk, vertical-slice architecture, and ADHD. I used slices to build a self-modifying IDE too. [1] [2]
2) text compression experiments: I'm experimenting with approaches to compress text in pursuit of the Hutter prize. The idea is to take the entirety of the English Wikipedia, and compress the text as small as possible whilst still being able to reproduce it. [3]
3) tiniest maze solving neural network: A write-up work in progress on a maze solver I built with heavy LLM help, managed to get a 14 byte neural network solving 96% of unseen mazes. [4] [5]
[0] - https://con-dog.github.io/money-money-money
[1] - https://github.com/con-dog/slices-demo
[2] - https://con-dog.github.io/slices-demo/
[3] - http://prize.hutter1.net
[4] - https://github.com/con-dog/tiny-neural-network
[5] - https://minimio.ai/
Eylo (a take on Hello) a voice first agent platform, multi-tenant, focused on B2B2C use-cases - https://github.com/DigiCred-OSS/eylo-os
It’s a distilled fork of a closed source product that we are offering to our customers.
I am currently developing a great encryption tool for long-term highly confidential files in the post quantum era, but I am still concerned about any issues with it, so I am personally using it for a period of time to prove that this tool can be released as open source! (I plan to personally use it to encrypt and backup some of my GPG keys offline, then burn them onto M-DISC discs and store them in a bank safe)
I’m working on translating the Renaissance — it was mostly written in Latin and 90% of it has never been translated to English. Even big names, like Ficino, Durer, Kircher, Fludd and Drebbel. And that’s Latin— things much more sparse in other classical languages.
https://SourceLibrary.org is a hub that now provides over 20,000 translations of classical texts in dozens of languages (Latin and Greek but also Chinese, Sanskrit, etc). We always provide the original image of the text next to the AI translation (so if you don’t trust it, you can do it again). For a sense of scale, SourceLibrary now hosts more words than English Wikipedia!
You can freely connect to the public MCP for research; that way AI can read books and not hallucinate quotes. In Claude, it also retrieves images directly into the chat.
This is a philanthropic project based at the non-profit “The Embassy of the Free Mind” in Amsterdam, a rare book library devoted to free thought and mysticism. https://embassyofthefreemind.com
SourceLibrary is totally free and open source. If we can raise the money, we hope to translate 100k books before the end of the year.
If you want to dive in, I’d suggest trying our research agent with a rabbithole topic of your choice: https://sourcelibrary.org/librarian/
I've built Flexito, a website/mobile app (it's PWA) for daily stretching and mobility exercises.
As many of us here, I sit too much in my chair during the day and I'm trying to stretch more often and strengthen my back/core muscles.
There are a lot of "free" apps out there e.g. Bend that are helpful but I was annoyed with ads and limitations so I built one for myself. Now I use it daily.
The app is simple, you have about 100 routines to pick from and you can even build your own from existing exercises. Each routine comes with simple images, a link to a Youtube video and a timer. There are a lot of 5 minute routines that are perfect for a short break during work.
There are no accounts and I don't plan on adding any more features unless highly requested by users. I've built this for myself but I'm sharing it here as others might find it useful. Any feedback is appreciated!
Recently worked on https://sleepsignal.app
It's an app to get sleepy without meds. Simply close your eyes and imagine the micro-scenarios you hear. Like if you hear "moonlight on a white flower", imagine that scenario until you hear the next one. Session duration is also not too long (10 minutes default, you may change the session duration too).
It's like a digital melatonin pill - but without chemical side effects. Try it!
Static site generators are super passe in 2026, but I spent the last couple of days on mine. https://get-taxus.org
Big re-factoring, I have a data model now and am closing functionality gaps with Zola and the like. Also, I wanted actual documentation. No one else seems to care about that.
Check it out! I'd appreciate someone other than me banging on it.
I'm working on a Zettelkasten notes app that focuses on getting the UX details right. It takes aspects of Notational Velocity, outliner apps, Zettelkasten, and wikis and combines them into an opinionated Mac app.
What makes the app a little different from others is that it's kind of halfway between an outliner and a wiki. You can place notes in a tree hierarchy, but they can be free-floating as well. You can link to other notes using wiki-style text links, and each note has a unique address, so you don't need to give notes a title or a filename.
Notes can even appear as a child note of more than one parent. The idea is that you can jot down an idea quickly without a lot of friction and then later either add sub-notes to create a note "tree" from it or add it to an existing tree. The tree gives structure to related notes, but the wiki-style links allow you to connect notes together outside of that structure. (I consider the tree structure a "hard" relationship and the links a "soft" one.)
There isn't a single uber-tree where every note goes. Your notebook ends up with lots of free-floating notes and lots of small trees of organized notes, like a card-based Zettelkasten system. You can use search and various filters to find and stumble upon notes easily.
Notes can either be stored in iCloud (so that they sync across devices) or saved in a folder as simple Markdown files.
If you're curious, you can help beta test it. More info here: https://zettelkasten.ussherpress.com/
Porting over Video Hub App - my 8.5 year old app from Electron to Tauri
https://videohubapp.com/ - an application that lets you browse, search, organize, etc the videos you have on your computer, external hard drives, or network drives.
It's an extension of a longer-running project (https://www.forth.news) where it exposes and organizes 100s of newsworthy primary sources -- statements, press releases, press pool reports, emergency alerts, etc, whether from press email lists, X/Twitter, Bluesky, RSS, etc. The web UI is similar to TweetDeck - and it sends notifications.
Latest update now allows some panels to be based on an LLM prompt (i.e. "everything about the Iran War and its effects in the U.S.") which searches the entire catalog of sources as they are posted.
Using AI to catch up on reinforcement advances, trying to 'solve' Gin Rummy. Will move on harder games after that.
My wife and I continue to work on a private, paid, ad-free and personally customizable search engine: Uruky [1].
To signup you don't provide any information (a randomly-generated account number is assigned to you), and you can run a proof-of-work captcha to get 2h for free. You can choose among many different search providers (for defaults and per query), including Uruky Site Search, powering our own index.
Last month we reached 300 monthly active accounts and released an image search gallery mode, plus a simple calculator and conversion widget!
The main differences between Uruky and Kagi, DuckDuckGo, SearXNG, etc. are visible in the footer (right side), but one huge difference is that with Uruky, after being a paying customer for 12 months, you get copy of the source code (licensed as BUSL, into AGPLv3 in 2 years — a suggestion made here on HN)!
Our main challenge continues to be discoverability and outreach because we want to do it ethically (no Big Tech and no GenAI/LLMs). Ideas are welcome! We’ve been sponsoring open source projects, open source maintainers, and indie, small-web, and privacy-related websites and applications/groups/orgs. This month we're sponsoring NOYB [2]!
Feature-wise, for September the most visible things that shipped already were Tags and Scopes (top feature requests for a while). We’re also still (slowly and sustainably) increasing our own index, focused on indie/small web.
Thank you for reading this!
[NO-AI]: There is no generative AI product or service being offered, here.
[1]: https://uruky.com
[2]: https://noyb.eu
Sunday dinner. Roast pork loin, rice and sauteed veggies on the side; and a big salad. Simple, and I get leftovers for another night or two.
I use Canvas (the LMS) a LOT for the classes I teach and, since I'm a hobbyist programmer, I enjoy writing little tools/scripts to help me create html code "snippets" that I can post into the html editor of my Canvas pages (e.g., striped tables, FAQs, flashcard-like study cards, an interactive story creator, and more).
I've also written a plaintext to QTI quiz converter since creating quizzes on Canvas is so slow (I realize, of course, many other people have already made these... I just happen to like mine). It currently supports fill-in-the-blank, multiple choice, matching, true/false and word bank style questions. You can also generate a printable (DOCX) version of whatever quizzes you make.
Here's the site: https://www.hacksforeducators.com
All the tools are free, and there's no login required. So if you are a teacher that uses Canvas and think any of these tools could help you, check them out!
I’m building https://www.freefocusgames.com, a free collection of browser-based attention and working-memory exercises, including Dual N-Back, Stroop, Schulte tables, attention-control exercises, and memory games.
I started it because I wanted simple brain-training exercises that didn’t require an account, app install, or subscription.
It’s also open source: https://github.com/loethen/freefocusgames
I work on a suite of open source public transit software projects, collectively called OneBusAway (or OBA). The software is used by millions of transit riders every day around the world, including in New York City, the Seattle area, San Diego, and Washington, D.C.
Since last month, our four Google Summer of Code interns finished their projects.
University of California San Diego has deployed our Wayfinder and Waystation web apps for their 35,000+ students!
We launched a redesign of our Android app.
Our next-generation server software, Maglev, is almost at v1.0!
We are always looking for more developers, biz dev, ux designers, product managers, and more to help out!
Open volunteer positions: https://ossvolunteers.com/organizations/open-transit-softwar...
Our software: https://github.com/OneBusAway/
More about us: https://opentransitsoftwarefoundation.org
I am working on a modern is-it-down website checker that checks website statuses from two geographical locations. This was the interesting part for me, to get them working together to avoid false positives. For example, when I check website like irs.gov, ssa.gov and ups.com from Singapore they showed as down but it was only due to datacenter IPs being blocked.
The second probe in Boston fixes this and the site can now say "unreachable from Asia" versus "down for everyone". Many of the existing checkers do not do this and they are prone to show false positives.
Site does not use cookies or analytics. Pageviews are counted from the proxy access log. There are 634 curated sites so far.
There are no ads either, it's mostly been for my personal learning experience, hopefully others will find it useful.
There is even a free API and of course a MCP server.
https://downforjustmeoreveryone.com
Any feedback is welcome!
I'm working on building open source control firmware that runs on the Masterbuilt Gravity series electronically controlled charcoal smokers.
https://gitlab.com/prbs23/freefall_800
The smoker hardware itself is pretty good, but like most IoT devices, the firmware and app sucked. So I reverse engineered the whole control PCB, and have been rebuilding new open source firmware from scratch. All the basic functionality is working now with a fully local control web app. Plus an Andoid app, and Home Assistant integration.
Currently working on interface refinements, and some more advanced control sequencing features.
I wrote up all the reverse engineering details in a blog post here: https://www.prbs23.com/blog/posts/reverse-engineering-gravit...
My quirky wishlist app https://thingstohave.app is finally done and heading to public launch this or next week.
I already partially covered the last few months of app development in this topic. But actually, its development took way longer, as only this iteration started in 2024. So it is the end of a long milestone— this launch date initially was to be a year ago, but I procrastinated and missed important for such apps holiday season
This year I was able to go way beyond last year’s backlog, and now I’m releasing a fully finished app instead of early access.
I’m proud of the result — a lot of overengineered stuff that is not viable in any commercial product, especially in what appears to be a simple CRUD app. For example: image loading from blur, unadvertised but very advanced DnD everywhere, natural language currency inputs with sorting, platform-agnostic quick add, and many more.
Its stack is also very fun: it has been running on the Cloudflare Workers ecosystem since 2023, and is powered by a custom Inertia.js adapter for Hono (that predates the official adapter by one month, lol), with Vue SSR. That all enables me to write old-school MVC with Vue as a template engine for views. It also proved to be very easy to work with and cheap to run.
With a tsunami of vibcoded beige wishlists, my weird app stands apart, for sure, but I’m unsure about its appeal to the average customer.
A game agent to play Slay the Spire, achieved several A20H wins:
https://github.com/AttemorySystem/spire-agent
A retrieval engine that using attention to retrieval, achieved several SOTA results on multiple benchmarks(LongMemEval, LoCoMo, code search, etc)
I'm woking on AgentSpork, a permissionless public board where AI agents request help, respond to each other, and review how well tools support agents. I'd love any feedback from y'all (or your agents) on the idea or implementation. Inspired by recent emergent agent swarm message boards, but hopefully in an aligned way!
https://news.ycombinator.com/item?id=49686888 https://agentspork.com/
I'm working on making bcachefs useful when you mix both SSD and HDD in one filesystem.
At the moment, even if you set up SSD for foreground operations and HDD only for background, more often then not, your write latencies are those of the HDD. We can do better.
See https://paquari.com/posts/bcachefs-ssd-hdd-progress/ for a progress report. (Disclosure: the write-up is an AI summary of my notes, so don't expect any brilliant prose.)
I'm also working on resurrecting stabilizer (https://github.com/matthiasgoergens/stabilizer). Stabilizer is a way to make program performance less dependent on the linker and layout lottery. But it has sadly fallen victim to bitrot.
I'm doing some minor contributions to other parts of Linux like ZFS and ext4, mostly as a byproduct of experiments I'm running for my bcachefs work. Another somewhat ambitions project is to make swapfiles on ZFS and bcachefs work (or work better), at the moment the problem is that writing swap on them might need to allocate memory exactly when you are out of memory.
I've been making a Rust-based XML parser that can be used on its own, or as a drop-in replacement for libxml2 at the C ABI level. Basically, it's not only 2x faster than libxml2, but being written in Rust eliminates a lot of cybersecurity risk. Roughly 70% of CVEs come from memory-safety bugs, a whole class that Rust rules out at compile time.
I'm working on a new independent LaTeX engine written in Rust and no C dependencies at all. You can see it working at https://telox.dev/app/scratchpad/
There's currently not a way to invert LaTeX engine output for bidirectional editing. So you can't easily drag objects around or interact with the page on LaTeX. That's what I'm setting out to change in the name of mathematical exposition.
I have more details on my plans here https://news.ycombinator.com/item?id=49689856
I've experimented with a few ways of making the editing realtime and I'm getting in the 10 millisecond ballpark on some edits, but I want to work backwards from the light speed path to see what it takes (besides a lot of time).
I'm making a stair lift for my Roomba. It fits into a small box and you can retrofit it on any stairs. I got sick of carrying it up and down manually and didn't want to buy one for each floor. It also carries my laundry up and down.
This is very niche, only for people who do astrophotography or astronomers, mostly because of the required specialized file format.
I have slowly built out a set of tools for asteroid orbits and photometry (measuring how bright stars/asteroids are).
It is very rough still (Desktop only), and it only supports the FITs file standard.
Basically it is a full professional grade telescope processing pipeline in your browser. It does 2 queries to some custom databases to identify known asteroids and stars, but all image processing and calculations are done in the browser. This means the backend is pretty tiny. That said it is running on an old box in my closet, so queries may take a while if it gets hammered.
I built it since I have worked with quite a few astronomers over the past 4 years and I keep watching them do the same steps, purely built to make my friends lives easier. I wrote it all in rust and managed to compile it into wasm. With some help from fable as I am not a frontend guy at all, I built it into a small website.
Some of the code is public, the orbital mechanics code I wrote while I worked at Caltech. Which is being used on SphereX, NEO Surveyor, and the Roman telescopes to identify known asteroids. https://github.com/dahlend/kete
I've been slowly working on https://github.com/CanineHQ/canine for about 2 years now. Basically a self hosted, FOSS that turns a Kubernetes cluster into something as easy to use as Heroku. Its grown to about 2000 active developers using it host small things at https://canine.sh
It was a pain point from a start up I cofounded before where we needed Kubernetes flexibility but developers hated using it. I figured there was no reason why it had to be hard to use and thus Canine was born.
Lately been playing around with setting up remote dev containers on your own compute as well -- basically like github codespaces, except self hosted.
Built in Rails + Stimulus
https://fabulae.orbilii.com - A Latin language audiobook containing both volumes of A.D. Godley's "The Fables of Orbilius" which are entertaining intermediate Latin stories written at the turn of the 20th century for use in British schools.
The audio itself is in delivered with the restored classical Latin pronunciation and contains spoken nuances like vowel nasalization, elision, and prodelision. I used a wav2vec2 model to generate forced-alignment data, so you can easily follow along with the text as it's being read aloud. Each word in the text is richly enhanced with pedagogical details like: lemma, citation forms / principal parts, morphological segmentation and analysis, inflectional class with complete declension/conjugation tables, verb category, contextual lexical information (i.e. specific L&S sense), Classical Latin IPA pronunciation, UD style syntactic function and relations, predicate valency, and concise English definitions. Spoken instances of elision and prodelision can also optionally be displayed.
From a nerd perspective, one of the things that makes the system interesting is that the documents themselves are entirely in XML, and I use the soon-to-be-removed-everywhere in-browser XSLT feature to render the HTML, so you can see the underlying XML structure if you view source. Each sentence in the text contains provenance records so you can see the language model and parameters that performed each language enrichment task. The site UI is largely bilingual, and you can view it in either Latin or English.
Me and my wife (then my girlfriend) have written "realistic" space sci-fi in Finnish for over 20 years. Now with AI we are finally able to translate our stories to English. The quality starts to be there.
There are a lot of small languages in the world, and translation used to be extremely expensive. And there is never too much good space sci-fi.
(We don't write space battles or wars. Our style is slower and bit more philosophical. Light speed is the limit, and travel takes centuries.)
A microkernel os https://github.com/corvad/os
I'm building InterviewMe ( https://interviewme.now/ ). It lets employers interview you via AI and is intended as a better way for people to get deep answers about your work history and experience than they could by looking at a simple online resume or LinkedIn. You upload your resume, answer some questions about your background, optionally upload any other documents you have (cover letters, awards, articles, etc) and it ingests all of that and creates a conversational agent people can use to ask questions about your professional experience. Check out my profile to get an idea of how it works: https://interviewme.now/@max and then get your own: It's free!
I’m building TraceDB[1] because I think observability needs an overhaul. We pay a premium to index millions of near-identical spans, sample away the rare ones that might explain an outage, and still have to piece together what failed, where it started, and how it spread. All the data is largely there, but no one can make sense of it! Observability was hallucinating before AI made it fashionable.
I’m seeing near-100% root-cause accuracy on synthetic test data and am looking to validate that on real production workloads using OpenTelemetry tracing. If you’re open to chatting or experimenting, drop me a line! I’d also love to hear ideas or how we can improve observability.
I've have been working on a simple browser game based on the eastern front (1941-43) , I saw a couple of videos explaining using maps the battles on the eastern front.
At the beginning of this year I was fractional CTO at a small b2b startup and was surprised by how what I considered to be the basic requirements of a customer support platform was split across multiple tools and all priced per-user. This essentially forced a small team to limit who in the org had visibility into what was being communicated to customers.
I set out to solve that with https://stayupfront.com and now that the build is in a good place i’m finally having to bite the bullet and learn marketing. I’m also realising that all the advice to start with marketing first was probably good advice!
I've been working on a cross-platform GUI system called Affiche.
The basic idea is to separate an application's UI semantics from the toolkit that actually renders it. The same application can currently be presented using native Win32, Cocoa/AppKit, Qt6, GTK3, GTK4, Swing, or a web browser. The UI can run locally or be rendered remotely by a client, without the application itself being rewritten for that environment.
I've also been working on a declarative layout format and, lately, a visual designer.
It started as a rewrite of an architecture I worked on many years ago, mostly because I wanted to see how far the idea could be pushed with modern systems. It has turned into a considerably larger project than I expected.
Still private and very much under development, but I'm curious whether other people have run into the same problem: maintaining applications that need to survive changes in GUI toolkits, operating systems, deployment models, or client environments.
Jane Street released a new challenge so I'm considering picking it up. It hasn't fully captured my brain, but I can feel it in there from time to time and depending how it lands it might be my next project [0]. I'm not really a hardware person but I'm close enough that it's maybe within reach
[0] https://blog.janestreet.com/protocol-emulator-asic-competiti...
Online container planner in 3d
https://grandpacad.com - AI modeling for 3D printing Been at it for about year and a half.
Really exciting stuff is happening literally every month, because underlying models are getting better and better. When I started it was pretty basic: “make a cube with a hole through it”. Now it’s at the point “make a raspberry pi 4 case” and the agent searches, builds, verifies…
What surprised me in this process is how little meaning AI benchmarks have. Pareto frontier for my use case looks completely different than any other benchmark portrays.
I'm building notmutt (notmuch + mutt). A tabbed, async terminal mail client with unified inbox, with included html viewer(with image support), mcp server, lua scripting. I tried using neomutt with unified inbox and I ended up messing up my maildirs every so often. i also tried adding async tasks(for sending) to neomutt, but there was no interest from the project, which made me realize that there is a lot more to it than just sending async mails.
The goal is to have a very fast terminal mail client where you don't have to wait for any operations and that is tightly integrated with notmuch(a common mail full text search engine) tagging engine, and other workflows(like crm queues and ai summary's if enabled in the config).
There is a document that explains why it was made in go. It has the best notmutt cgo bindings, and there are other reference terminal clients I can use as reference. althogh himalaya(rust) also looks interesting.
I would love to get some help with it, but I don't know where I should post it to get people interested.
https://github.com/fishman/notmutt
https://fishman.github.io/notmutt/