Most modern graphics is compute. Pixar, Dreamworks, Sony, etc do not use Vulkan to render their movies. It’s CPUs or CUDA.
“graphics people do not (and cannot) write CUDA kernels/shaders” is just not true at all. All it would take to verify that would be things like reading the introduction of the OptiX documentation, a small sample of SIGGRAPH GPU papers or the Blender/Cycles source code.
Wait, I have an idea: What is your qualification for talking about graphics programming? If you cannot provide credentials, I will have no other choice than to claim you don’t know what you’re talking about, based on the criteria by which you judged my comments so far.