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Benjamin_Dobelltoday at 1:49 AM0 repliesview on HN

Still plugging away teaching kids to code and hand draw their own computer games:

https://breaka.club/blog/why-were-building-clubs-for-kids

Have been running an in-school pilot over the last school term. Has been super insightful and led to a heap of changes to optimize UX. However, the biggest challenge has been delivery in this environment.

Trying to run a game in a browser on school iPads powered by really locked down networks has been challenging. Some school iPads will crash (out of memory) when launching the camera view, whilst others run flawlessly. We use a fork of Godot, and are constantly fighting to strike a balance between UX (increased parallelism) and browser device constraints i.e. a limit on how many web workers we can fit in memory.

In addition to our main (build and play your own RPG) experience, we also stream games direct to iPad. In particular a modded version of Overcooked! 2 that teaches kids to code — Overcooked itself was never even released on iPad. We've built our own Kubernetes system that spins up (a license limited number of) games/pods on demand backed by (time sliced) NVidia GPUs. This is literally running out of my home office. Despite the complexity of building all that, the Kubernetes and GPU time slicing wasn't even the largest hurdle. Turns out UDP is a no-go on the school network, so direct WebRTC was out the window. Instead we're using Cloudflare's TURN relay with TCP. Which much to my surprise, is holding up quite well.

Definitely a learning experience. However, kids are having a blast. Can't wait to roll this out further!