Is there an example of foveated rendering implementation?
No Man's Sky is doing it now. It's also useful for foveated streaming which works for all games.
https://www.nomanssky.com/cosmos-update/#:~:text=Added%20sup...
Quest Pro has eye tracking, and Red Matter 2 used it.
No Man's Sky is doing it now. It's also useful for foveated streaming which works for all games.
https://www.nomanssky.com/cosmos-update/#:~:text=Added%20sup...