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xoxxalatoday at 5:47 AM1 replyview on HN

EverQuest also used pre-generated numbers. The randomness was derived from the large number of players using the same list.


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thaumasiotestoday at 7:54 AM

That sounds like a pretty strong source of true randomness, frankly.

(It's then filtered through the list, so the list needs to have good pseudorandomness properties anyway, but still.)

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