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AIiscomingyesterday at 7:27 PM0 repliesview on HN

I'm playing around with ecosystem driven development (hear me out ;)):

So i want claude to build a small game for me so of course i create one big file in which i write everything then i tell claude to analyse it and grill me (grill me skill) to clarify all smaller details.

This alone might lead to really good small sfotware but I still have to push it sometimes.

Now instead of doing this, i tell claude to build a small tool which generates a dashboard and memory and which can save specs and ask me choicses (do you prefer this color over the other, what do you think about problem A? What solution would you prefer? A, b, c or something else).

This does a few things:

1. claude doesn't has to save/store everything in a context 2. claude can now talk to that tool to ask it stuff 3. claude can now use the tool as a todo list 4. claude now can more easily spin up more agents in parallel 5. i have a nice interface and i can solve issues while claude works on unblocked tasks 6. I actually can follow the progress a lot easier

The only problem with this is: with the next update, you have to reinvestigate how claude was finetuned and adjust. A few month ago /goal was really good, now you need it a lot less because claude will do something for an hour without /goal

And the spec file only started to work after November/Opus moment but it got so good, that i can pack A LOT of stuff in a half structured markdown file and let it code what I need.

The progress is still too fast for the whole ecosystem