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Morromisttoday at 12:36 AM1 replyview on HN

Definitly seeing this with video games. Especially ones that are easy to make and have generic names. I mean you could already easily clone those before, but now 10 people will easily clone them.

See this amusing reddit post. https://www.reddit.com/r/IndieDev/comments/1wfl64l/game_went...


Replies

xpcttoday at 3:19 AM

I think making these type of games simply becomes an unviable source of income in the current era.

I'm sure there's a named concept for this: the idea of the game is its selling point, and has to be revealed to consumers to market itself. But the market has low friction (via Steam distribution, and by copies being cheap to make w/ LLMs), so you can't reliably establish your product before masses take over, especially if you don't have reputation built up from previous games.

You have to be bringing in something else for this not to happen, trade secrets not present to the consumer being one such factor.