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avaertoday at 3:10 AM0 repliesview on HN

LLM quants seem to eerily converge to modern/not so modern graphics techniques. You wouldn't think it would apply but it's obvious in hindsight. In fact mining graphics ideas is probably a good inspiration for efficient LLM architecture.

For example, the Hadamard activation transform used here feels a lot like multiplying Fourier basis ala DFT; strong parallels to how image codecs work to make the residuals more compressible (especially discrete block codecs like are used in GPU compressed textures).

I thought I was being clever suggesting that you could even abuse texture decode units to efficiently sample compressed LLMs with hardware; turns out Apple foundation models are already doing this [1].

[1] https://arxiv.org/abs/2507.13575