So many parallels with Angry Birds.
Appeals to all groups, released on every platform. Then come the sequels, special editions (like Christmas Lemmings), and then it just kind of faded away.
Lemmings just didn't get a movie and merchandising.
> The Children’s Television Workshop, the maker of Sesame Street, entered into talks with Psygnosis about a Lemmings television show. (…) Television shows, whether aimed at adults or children, are built around memorable characters. (…) So, an edict went down from Psygnosis to DMA to find a way to give the lemmings more individualized personalities.
I wonder if anyone brought up Fraggle Rock [1] during these discussions. The Doozers, a race of tiny creatures whose whole purpose in life is to build structures, feels like a perfect fit for the lemmings.
Man, the soundtrack of the original Lemmings is indelibly etched into my brain -- cheery MIDI tracks of everything from classical music to folk tunes.
Quite the line: "a case of mordant laddish humor ramming slightly askew."
I had no idea there had been more than one Lemmings game. Remember playing the first one a ton back in the early 90's.
> For a while there in the early 1990s, there seemed to be good reason to believe that Lemmings was on its way to becoming one of gaming’s perennial franchises. Developed by DMA Design of Dundee, Scotland, the original Lemmings game took the world by storm upon its release in 1991
DMA Design later created the GTA series and was rebranded Rockstar North when they were acquired by Take-Two. So they did end up creating a giant franchise (though "perennial" could certainly be debated given the gap between GTA 5 and GTA 6).
In any case the principles involved have probably been too busy sleeping on mountains of GTA 1-6 money to lament the untimely death of Lemmings too much.
That said, as a gamer I personally prefer Lemmings.
Disagree about 3D Lemmings. Yes, the camera controls sucked, but the extra dimension opens up tons of interesting puzzles and interactions, and it's also aesthetically pleasing to watch them move around and change 3D objects.
There's an open-source engine for it called Loap that comes with a custom level pack, and I think the block-based design holds up better than the fiddly Revolutions.