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How video games inspire great UX (2019)

74 points • by andsoitis • last Sunday at 4:00 PM • 11 comments • view on HN

Comments

joinHNtheysaid • today at 9:15 PM

I found games ux really transformative , where they almost become work UIs. Everyone pays to learn photoshop, nobody wants to pay to learn to use an UI for a game. Not even in tutorial ttime.

Total annhilation was such a milestone to RTS games UI. Programming unit routes and behaviour via factories was peak intuitiv design. It was such a boost to the experience of strategy compared to the clicks per minute juggling competition that was starcraft.

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blymphony • today at 8:47 PM

Refreshing take on exploring the "delight" aspect of UX with lots of nuance as well. I read too many comments on here that seem a little a too spartan in their perspective on good UX, but it feels silly to be spartan on a topic that is so, so far from being solved.

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iamagurgle • last Tuesday at 1:02 PM

I didn't read the entire article but the headline reminds me of a programme I use: Treesheets. It's a spreadsheet/note taking app made by a person in the games industry, and I find it really fun to use.

link: https://strlen.com/treesheets/

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krm01 • today at 9:03 PM

Great article. I’ve been in the UI/UX space for years. Prior to that I studied gamedesign at uni and graduated engineer in art and tech. Principles of gamedesign always allowed me to solve ux problems in sometimes unusually delightful ways. One tiiiny example was a search function for a piece of software that was incredibly slow. The engineers couldnt get it to go any faster. I helped solve it with an old gamedesign technique, which is to add story to the loading screen. Just adding a fun animation and text on what’s happening helped decrease dropoff and increase delight. Now transitioned to more design and engineering allows me to own the full ux even more. [1]

[1] https://designshippers.com