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hmryyesterday at 6:10 AM1 replyview on HN

Yeah it seems very clear that the cheapest artstyle of the future will be whatever AI can output with minimal human editing or involvement. And some studios will go that route.

Although I don't see AI in game art becoming accepted by the wider public any time soon, and definitely not by the indie crowd.

I've also been thinking about this for animation. I foresee cheap limited animation (sliding layers, only mouth moving, etc) being replaced by incoherent un-/barely edited AI output instead.


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p-e-wyesterday at 7:00 AM

> And some studios will go that route.

All of them will. It can save nearly 100% of costs for art production. Nobody can afford not to use it, unless they aren’t developing the game to make a profit.

> Although I don't see AI in game art becoming accepted by the wider public any time soon

It’s already being used everywhere without “the wider public” even noticing. Same in professional film and TV productions. It doesn’t look AI generated because they don’t just run Stable Diffusion and call it a day, but the reductions in labor costs are still immense even with the post-processing that’s currently still required to match AAA quality.

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