Indeed! My question was (mostly) rhetorical - I happen to be of the right age to have organically played some real 8 and 16-bit console video games on real CRT ; and also organically played a lot more 8 and 16-bit console video games emulated on a laptop LCD display, in an era where emulators were (mostly) playable but by no means autistically perfect. And I simply don't care whether modern pixel art games look like their pixels might've been smeared in a way characteristic of a real CRT or not. It honestly wasn't something I noticed very much at the time. It's not an artistic decision that I think should have much weight, compared to every other artistic decision someone making a modern pixel-art game needs to make.
Personally, my favorite 2D video game aesthetic was the vibrant look of high-quality late-SNES games, particularly Chrono Trigger (which obviously had a whole lot of things going right for it besides the art design). I've played a number of modern pixel-art games made by people who were clearly inspired by Chrono Trigger and eager to make graphics that look like it but without any of the SNES's technological limitations, and I'm all for it - Crosscode and (especially) Chained Echoes are salient examples, and I think both those games look great.
Really I think that deliberately courting persnickity people dissecting how Wrong it is that your pixel-art game has art displayed in three different pixel sizes that have aggressively non-integer relationships to each other might be a great way to get some free marketing. :)