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gwbas1ctoday at 1:23 PM1 replyview on HN

> I don't know if the CRT version is taken from an actual CRT, but I doubt it - I actually think it looks too fuzzy. I may be wrong - it could be an effect of a close-up photo scaled up - but it's more likely a CRT approximation generated by a software filter on a modern machine.

On both the NES and SNES, the pixels were so large that you could clearly see them even when using an RF adaptor. Each pixel was two scan lines, and wide enough that dithering was still very visible. The same goes for older games in the arcades up to (roughly) the early 1990s, (and I didn't spend much time in arcades after that.)

Not to say that artists didn't take advantage of CRT quirks, but you needed a really $h1tty TV, (much worse than the ones that I and my friends had) if they were going to fuzz away the edges.


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corysamatoday at 3:28 PM

The 12” TV that I played SNES on had convenient brightness/tint/sharpness dials. Depending on my mood I’d turn sharpness all the way up for hard pixels or all the way down for a free Gaussian sampling filter ;)