Kinda sad that it's 2026 and this data still goes over the internet unencrypted...
RTMP and all the video and audio protocols behind it aren't trivial either - I bet there are hundreds of exploits waiting to be found that any three letter agency sitting on the internet can use to take over your PS5 and all credentials stored within too...
Well, the server just responds with acknowledgement information, the client is doing most of the work and most of the complex parts of RTMP are hand waved and faked by both the client and the server because no one cares about how Flash used to work.
So somewhat unlikely to be able to exploit it but have at it hass.
I'd imagine it'd be easier to exploit the server side, actually.
Wouldn't this require a man-in-the-middle since the PS5 is transmitting data to a specific server, YouTube or Twitch in the article?
There are extensions to RTMP to use encryption or even just TLS. But do you mean that the risk of fragments of audio and video bitstreams going out unprotected presents a remote code execution risk? That seems less a problem of vulnerability and more one of privacy.
I think everyone is just hardcoding a template RTMP conversation and not implementing it beyond looking for certain markers.