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londons_explore • yesterday at 8:34 PM • 1 reply • view on HN

I made ~10 games with opus 5.5 (all multiplayer web games over web sockets).

About half the time it made a playable game in a single short prompt. The other half of the time a few follow-up prompts were needed for refinement (eg. Things like "the blaster weapon is way too powerful, divide it's hit points by 10" or "we need a way to reconnect a player whose network dropped mid round" or "the GPS doesn't work on iOS")


Replies

copperx • yesterday at 8:39 PM

Other models fail at oneshot creation of similar games?