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pjmlp • yesterday at 11:22 AM • 1 reply • view on HN

I don't follow it that much, but I think there are no plans to improve GDscript performance other than maybe the interpreter itself, nothing with JIT or AOT in mind.

Also .NET integration has the issue it doesn't work in all target platforms, that is why Capcom and Unity have their own compilers to native code. Even when Unity finally adopts modern .NET, Native AOT naturally doesn't cover game consoles.


Replies

Rohansi • yesterday at 2:43 PM

It's too bad .NET AOT wouldn't support consoles. They use x86 and ARM processors that it already supports.

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