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windsurfer • yesterday at 12:53 PM • 2 replies • view on HN

C# is a "first class" language in Godot and doesn't need a GDExtension, but it's not compatible with web builds yet. There is a draft PR that includes C# support but it adds about +50 MB to a web export and is also missing a few features.


Replies

8-prime • yesterday at 2:31 PM

I did not know that. Thanks for the info. I always use C# with Godot, but never had a use-case where i needed a web build.

pjmlp • yesterday at 4:57 PM

And even that doesn't add consoles support, is W4 that far?

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