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macNchz • yesterday at 4:21 PM • 2 replies • view on HN

I've been interested in this for quite a while, and have read a fair bit about it as a phenomenon. I think that pursuing comfort and convenience to the point that it's actually harmful is sort of a big factor in a lot of societal change the last several decades in many developed/Western countries. As a European/American dual national I think it's a particularly strong current in American culture, personally.

An accessible intro is Michael Easter's book The Comfort Crisis, which, while a little pop-sciencey, explores the idea that making our lives more and more comfortable (across various axes) creates a feedback cycle that shrinks our comfort zones, making some of the more rewarding (but potentially challenging/uncomfortable) things in life seem unthinkable.

For me this was a bit of a "once you've seen it you can't unsee it" kind of thing. Letting convenience be your primary metric for success often produces totally unsatisfying results, anywhere from how you build cities to the way you eat a meal.

The arc of the original World of Warcraft (broader social impacts aside) is an interesting microcosm to explore: players continually asked for convenience features that would simplify the most tedious aspects of the game and reduce social friction (organizing groups, traveling etc), but as they made things more convenient over the years, many people found that the game actually began to lose something important. The response culminated in a very successful re-release of the original, inconvenient, game after 15 years.


Replies

tsunamifury • yesterday at 4:35 PM

We are all living overly precious, fragile lives which rathole us into depression and mal-behavior.

Look up universe 25 and mouse utopia experiments. Exactly predicted this.

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harpersealtako • yesterday at 7:51 PM

I think "convenience" is correlated to the actual thing you're gesturing towards, but isn't the actual variable that matters most. "grocery stores being open until midnight" is certainly very convenient, but doesn't seem to remove anything important (except perhaps for late shift grocery store workers). On the other hand, buying your food from a grocery store (versus having to hunt it down and kill it) is certainly more "convenient", but "convenience" isn't the most important dimension where hunting differs from grocery store shopping.

Comfort is also correlated to it, but I don't think it's exactly it either. A/C is very comfortable, and certainly there are psychological and physiological downsides to it. But I don't think there's any major rewarding experiences which A/C makes impossible or unthinkable. Maybe the taste of a cool glass of water after working all day in the hot sun? Some amount of resilience to high heat which makes traveling in hot places slightly more enjoyable? Experiencing the changing seasons more directly and consistently than just seeing a changing set of colors out your window? None of these are exactly trivial, but it doesn't seem like "optimizing for comfort removes all the color from life" is exactly right either.

Maybe it's just that suffering just for suffering's sake doesn't do anything. If you were in the universe where all houses are magically air conditioned 24/7 and offered to build a machine to make them uncomfortably hot for 4 months a year and uncomfortably cold for another 4 months a year, selling on the idea that, you know, variety is the spice of life, a little constant hardship toughens you up, I don't think anybody would buy that on its own.

But clearly people DO seem to go kind of crazy without pressure and challenges, whether you frame it as "convenience" or "comfort" or "eustress deficiency" or whatever. There's an entire category of hobbies and interests that are entirely based around doing uncomfortable or dangerous or stressful things (thrill-seeking). And even things like weightlifting, marathons, saunas, physically stressful things are often pleasurable and seem to obviously build character and resilience outside of just the act of lifting heavy things until it hurts too much to continue. I think weightlifting is a good analogy; hardly anyone would lift weights if there was no extrinsic reward at the end of it (e.g. health, vanity, bragging rights). The important thing isn't the inconvenience and uncomfortableness of lifting weights, it's something else.

Maybe "responsibility"? "self-actualization"? I think that's maybe closer to it.

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