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droptablemain • yesterday at 4:46 PM • 1 reply • view on HN

Assuming it's a 2D game, why not just use something like SFML to build your own simple RTS engine at that point?

Seems like carrying a lot of Godot baggage around for nothing.


Replies

omoikane • yesterday at 5:04 PM

Godot comes with a lot of tools in addition to the runtime. Maybe they are using the IDE to do layouts for the menu dialogues, for example.

Also, I am not sure about how easy it is to build binaries using SFML for various platforms (such as WASM), but with Godot you just have to download the right template.