I have the highest regard for these terse, but information-dense displays that enable humans to quickly grasp all information they need to do their jobs, and nothing more. This is also something avionics provide - a modern cockpit displays are a work of art in layering needed information for what is happening at the time, both the dense PFD and the much specific that communicate aircraft status.
UI designers who were trained in the currently-popular paradigm would be at a complete loss to design such things. "Swipe left from the home screen, tap the nothingness on the screen to reveal the controls overlay, find the ••• in one corner of the screen, tap "More" in the 3-item menu, and then tap 'Bond Quote' in the modal dialog that takes over the entire screen." Keyboard shortcuts? "Hmm... interesting idea. Never thought of that. We might add those in a V2."
I love displays from space vehicles and nuclear plants for the same reason. Data and controls organized in a dense but presumably highly usable manner. And it covers the more specific view of an expert in a particular subsystem, as well as the higher level view of those responsible for the whole system.
I know it's impossible, but I've always loved to get a hands-on demo... I'd love to learn the UI patterns involved, for example. I can always make my Emacs faster to interact with, dammit!
Yes, but where are you going to place ads?
Nobody gets a promo from something that is working well for humans.
Yeah, I think this is something a lot folks miss when doing UI/UX these days. There’s an immense focus on new users, not on folks who rely on it day in and day out for actual work. I’ve seen loads of old, incredibly “ugly” UIs that absolutely mog newer friendlier attempts at the same. They’re absolutely intimidating to new users, but once folks learn it they’re indispensable and obviously intentional.
I really wish there was a resurgence of information dense UIs and tools, optimizing for people who use them daily and not “use it once.” It really reminds me of the hate folks have for things like Eclipse or IntelliJ which are daunting at first but once you get over the shock and learn them really are amazing tools.
I would love to read up on how such interfaces (spaceship flight controls, avionics controls, etc.) are designed and the history of them. If anyone knows of any such resource, please point the way!
I wonder how "make it Bloomberg terminal" would change the ui outcome from ai...
I wish we got more UIs like this.
Most modern apps are very lazy on being actually useful for people that use it frequently
This is the difference between accessible and efficient. Bloomberg, and aircraft controls are expert interfaces, they have steep learning curves and in the latter require case extensive education to use (Bloomberg also does a ton of work on user training). Which is absolutely fine when efficiency trumps everything else and it's a system people use all day every day.
Most interfaces we use on a day to day basis are the opposite, they're designed to be accessible (in the sense that you can use it if you are unfamiliar, not disability) for someone unfamiliar, untrained, and uninterested in learning, which also aligns a lot of the time with sales growth. Nobody is willing to do a 6 week course to use the new HR UI really, really efficiently. The unfortunate thing is some of these are enterprise UIs some of us do have to use all day every day and that's where the impedance mismatch gets painful.