logoalt Hacker News

Stevvo • yesterday at 4:38 PM • 2 replies • view on HN

That doesn't make sense; every game has a depth buffer, but not every game has motion vectors.


Replies

strangecasts • yesterday at 10:53 PM

Oh, d'oh, no you are right, DLSS 2 on does pass the depth buffer to the model https://developer.download.nvidia.com/video/gputechconf/gtc/... (but the neural rendering does not seem to rely on it?)

ChocolateGod • yesterday at 6:07 PM

Because the depth buffer isn't always accurate or accessible.

WoW goes to lengths to hide its depth buffer.