thanks, those are promising numbers for sure. not being too familiar with the low level details, why is 60MB the realistic floor these days?
Something like a 4k RGBA texture being 30mb and you need at least 2 for a swapchain. Of course you might not be rendering at 4k, but those are just output buffers before you even start counting application memory.
Something like a 4k RGBA texture being 30mb and you need at least 2 for a swapchain. Of course you might not be rendering at 4k, but those are just output buffers before you even start counting application memory.