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zem • today at 12:10 AM • 1 reply • view on HN

thanks, those are promising numbers for sure. not being too familiar with the low level details, why is 60MB the realistic floor these days?


Replies

nicoburns • today at 1:05 AM

Something like a 4k RGBA texture being 30mb and you need at least 2 for a swapchain. Of course you might not be rendering at 4k, but those are just output buffers before you even start counting application memory.