Does anyone know if it can be used to generate accurate frame-by-frame sprite sequences? I found that no image model can do this well (with sufficient fidelity) - neither with one shot (full spritesheet), nor single frame conditioning. It would be great if an imagegen model could do this. What I do now (I use my own tool https://github.com/acatovic/ai-game-studio) is basically generate a reference image, then condition on that image to generate a very short video, then extract and prune frames. Then I get indie-level sprite fidelity about 90% of the time.
The task you're describing is a video model task, not an image model task. It's inherently temporal.
Generate a sprite in an image editor, then use a video model to make the loop you want; then turn the resulting video back into individual sprite images.