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vunderba • today at 8:29 PM • 1 reply • view on HN

Nice job. I actually read a paper on Arxiv last year about this exact thing - using LLMs to drive model building through LDraw that might be worth reading [1].

They had some interesting experiments like giving the LLM a fixed set of parts as a constraint and asked it to "build" tools out of those available lego.

I think they were using Opus 4.5 so I'm sure with even more powerful models it'll be even better.

[1] - https://arxiv.org/pdf/2512.15743


Replies

antelocnova • today at 9:22 PM

Hi there, thanks!

I'm taking a look at this paper right now, didn't came across it before.

I think it's really good, and also an approach I tried.

In my case, it was working pretty well in terms of geometry and correctness, but not in terms of creativity: too many constraints and an agentic LLM would end up building very similar buildings all the time. Too few ones, and it would drift into unbuildable models.

In the end, I think the current iterative process gives it a good balance: let it try things first and be creative, parts will be placed incorrectly at the beginning, but it will fix their placements, colours and so on bit by bit, until the end result is (hopefully!) correct.

And regarding Opus, according to my experience, I'd say definitely models quality is way better when produced by Opus 5 and even better by Opus 5.5