"Perhaps paradoxically, the success of UNIX is largely due to the fact that it was not designed to meet any pre-defined objectives" is a direct quote from the Unix paper [1] that I carry with me as a reminder that software too can be employ artistic processes. By that I mean letting the processes and the medium convey information, too. A contrast with a pure goal-oriented approach, where the creation is constantly under stereotypical pressure, even before it has been given a chance to be manifest and be experienced.