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arikrahman • today at 6:36 PM • 5 replies • view on HN

Love it, hope something for Supcom comes out soon.


Replies

revolvingthrow • today at 7:08 PM

SupCom FaF has a very long list of changes, I'd guess some of the people behind it already have access to source code. IMO only changes that are still missing is making it multi-threaded and maybe fixing some AI deficiencies such as pathing and the like.

The first would be great, but probably very difficult technically. The second would probably cause a holy war in the community, as multiplayer RTS enjoyers glorify fighting against the genre's jank as an expression of skill (admittedly it would completely change all micro).

maqp • today at 6:38 PM

Definitely! Supcoms downfall was the poor threading support and IIRC the in-game AI path finding continuing for destroyed AI units which bogged the game down over time. At least one of them was never fixed properly.

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slightlygrilled • today at 7:26 PM

I have actually been working on this!

With modern tooling, libraries and such, many of supcoms old technical issues can be address. (plus it now works on linux and mac!)

I think I'm close to a like for like version.

And of course the performance its leaps and bounds beyond what supcom could do, in the replies a few down, you can see a 64,000 unit air fight, and I'm pretty sure i can get that going at 60fps plus!

and end game vs the ai, is still 4x realtime, well beyond what supcom could do.

and of course higher player v player battles

https://forum.faforever.com/topic/10451/supcom-moho-engine-r...

lysecret • today at 6:40 PM

man i played so much supcom every time we played at like 2fps in the end haha

rs_rs_rs_rs_rs • today at 6:39 PM

The game still looks great, what's stopping you from playing it?

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