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DaveChurchill • today at 6:44 PM • 3 replies • view on HN

Do people understand how bad these AIslop websites look?


Replies

ygra • today at 6:46 PM

I found it very tiring to read, actually.

➕ show 1 reply
jasondigitized • today at 6:48 PM

What exactly looks bad about it? These models have been trained on high converting UX patterns. They are definitely homogenous but I am not sure they look bad.

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rfgplk • today at 7:12 PM

My biggest complaint (as always) is that the performance is abysmal. I wasn't going to click on it, but after reading this comment went in and tried to play the demo.

A) I was hit by a multiple _second_ load time (on a 1Gbps pipe btw)

B) The in game cursor was _visibly_ lagging

C) The gameplay itself was stuttery (and I am almost certain there is a hard one frame delay between most actions)

Then I thought, alright it could be Firefox, so I loaded it up in a fresh chromium image, and somehow it's worse. Then finally I looked at the source and it's very obvious why the performance is atrocious (the guy didn't really bother to tell his agent, "hey man, let's benchmark this and keep performance in check, maybe don't spam a billion draw calls everywhere y'know, maybe

Values below are medians across runs, including the median of each run's maximum tick time. Each pair reads *Go 1.25.0 → Go 1.27.1*; timings are ms.

| Mode | Process CPU/tick | Wall p50 | Wall p95 | Run maximum | Allocated bytes/tick |

|---|---:|---:|---:|---:|---:|

| Modern | 1.877 → 1.812 | 1.744 → 1.665 | 2.765 → 2.705 | 8.934 → 8.740 | 86,428 → 86,428 |

| Strict 3.1 | 1.210 → 1.101 | 1.144 → 1.041 | 1.577 → 1.498 | 4.555 → 4.594 | 19,871 → 19,871 |

| Community 3.9 | 1.591 → 1.447 | 1.433 → 1.290 | 2.407 → 2.299 | 9.323 → 9.310 | 16,721 → 16,721 |

fix this y'know ")