A better question: who would want to play Gran Turismo 3 or 4 without pressure sensitive controllers?
Even using the original ps2 or ps3 controller with the right drivers on PCSX2 doesn't really reproduce the same smooth acceleration/brake curve of the PS2.
Playing them on a keyboard or fully digital inputs is just a miserable experience.
>Even using the original ps2 or ps3 controller with the right drivers on PCSX2 doesn't really reproduce the same smooth acceleration/brake curve of the PS2.
why not? if we're at the point of byte perfect recomp of system firmware+games, surely we could find a patch that would fix that in both pcsx2 or this project
Right analog should be accelerate and brake.
Analog buttons were always a bad idea and should never be used.
These days you can map analog triggers to the sticks for a modern experience if you want that.
I wonder if it would be possible to build in support for keyboards with hall effect switches like the ones Wooting make. Those keyswitches are analog.