We're trending towards just building the thing fast and getting feedback sooner on it. It's interesting to see end users actually trial a UI very early on instead of just being shown designs.
In addition to that, solving for every approach to a problem to see what wins is also very interesting.
The key, still, is shipping far less, too soon, to minimize cruft.
In addition to that, solving for every approach to a problem to see what wins is also very interesting.
The key, still, is shipping far less, too soon, to minimize cruft.