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em3rgent0rdr • today at 6:16 PM • 1 reply • view on HN

On the train jumping demo, I'm noticing a lag after pressing space bar before I see my character jump. I remember even with the 8-bit Nintendo, the controller would be polled and my sprite immediately updated every 60Hz screen draw cycle. Despite all the new technology, that simple thing doesn't happen here.


Replies

KilledByAPixel • today at 6:40 PM

probably because space bar does not jump during that demo.